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  1. Today
  2. Following up on this topic: There is now a fully-fledged plugin system coming with 1.4.0. See https://github.com/mumble-voip/mumble/pull/3743 for its implementation and its status.
  3. I have connected to a server and am able to hear others but the proximity won't work, no matter how far away I am from them I can hear them and the volume does not change but the proximity chat works for them just not me and one other of the party members. I have positional audio selected and applied. I am on Minecraft Hypixel and get well out of range that is set and I can still hear them and am able to tell their direction even having the exact same settings of a guy who does have it working and restarting many times on both my Minecraft client and Mumble. It was working for a bit but out of
  4. Earlier
  5. Hi, as the source host has changed from sourceforge to github, i liked to add: New way to "Using default ogg files for messages config" as in "https://forums.mumble.info/topic/52-using-default-ogg-files-for-messages-config/?tab=comments#comment-199" is to use the new path for the default ogg files. Download the files from https://github.com/mumble-voip/mumble/tree/master/samples to your disk, just use them. ciao, have fun 🙂
  6. N8LHG

    Stereo?

    Ok, not supported. But yeah, stereo (two channels) input, listener on the other side also hearing stereo (2 separate channels), if they choose.
  7. Ok, shortly after asking I found the solution - missed the option to enable HFP profile in BT. Working now.
  8. Hi, I am running mumble client on Raspberry Pi, actual Raspberry Pi OS 32bit. I also have a handheld radio, which does offer VOX capability (voice recognition to simulate PTT) and has Bluetooth capability. What I would like to do is connect the handheld to the mumble client on the Pi to receive and transmit over radio. The radio does want to connect to a headset bluetooth profile, so how do I couple the radio to get audio in and out to mumble on Pi?
  9. I assume you imported your certificate into the client? If you can't connect to your server anymore, then I assume the import has failed. Have you tried doing that again?
  10. Krzmbrzl

    Stereo?

    Receiving and playing stereo streams is supported in 1.4.0. Stereo input might also find its way into Mumble (some people are actively planning on tackling this in the foreseeable future) but as of now it's not supported.
  11. ZeroAbility

    Stereo?

    Do you mean stereo input? If so: https://github.com/mumble-voip/mumble/issues/4610
  12. N8LHG

    Stereo?

    Folks, has there been any thought to "stereo" support?
  13. Also there's no one else on the server.
  14. I've imported my certificate yesterday and now i cant get back onto the server, I was on. It is saying I need a password but I didnt set one I dont think.
  15. Communication between the plugin and Mumble is easy. The plugin is presented with an API that it can use and it can also include callbacks that Mumble will call as appropriate. How you are going to talk with the plugin is completely up to you. You could either use shared memory, (named) pipes, sockets, ... The keyword you are looking for in this context is inter-process communication (IPC): https://en.wikipedia.org/wiki/Inter-process_communication
  16. I have a similar issue that I'm dealing with in my development. I've also followed Krzmbrzl's instructions but I think I'm in the same boat as LilyC and am slightly confused. Forgive me if this is a dumb question but how would I make my software talk to Mumble through that plugin?
  17. That's still on my ToDo list. For now you can either place the DLLs in the proper directory manually (not recommended) or start Mumble from a command-line, providing the path to the DLL as the last argument. So for instance mumble.exe path/to/the/plugin.dll That should open the plugin installer that will install the plugin for you. After that, you will find an entry for it in Settings -> Plugins where you have to enable it.
  18. LilyC

    Using MumbleLink

    Thank you for the links to documentation! I am using C++ with my game. I was able to build your forked version, and am now looking into the plugin you mentioned. However, I am a little confused on what to do with it. For example, I built the example plugin, and now have an example.dll, example.lib, etc. How would I utilize these files? Am I meant to add the dll through Mumble's plugin settings? Or maybe use the files in a future build of Mumble? I am confused how your fork and mumble-plugin-cpp are meant to be tied together. Perhaps I am misunderstanding in general how it is supposed to b
  19. As of now the documentation lives in the source file of the original C headers in my fork: https://github.com/Krzmbrzl/mumble/blob/plugin-API/plugins/MumbleAPI_v_1_0_x.h and https://github.com/Krzmbrzl/mumble/blob/plugin-API/plugins/MumblePlugin_v_1_0_x.h. If you are using C++, then I recommend using https://github.com/mumble-voip/mumble-plugin-cpp instead of the plain C headers. If you are looking for a sample implementation you can have a look at https://github.com/Krzmbrzl/mumble/blob/plugin-API/plugins/testPlugin/testPlugin.cpp for the plain C interface.
  20. This sounds like that person that you are hearing normally does not have the positional audio feature enabled in their client. Did you double-check that?
  21. Hey! Im having an issue. I was using prox chat just fine, but then we took a break. When we came back, the proximity chat had stopped working, mostly. I could still hear 1 other person, but the other person was being heard normally.
  22. LilyC

    Using MumbleLink

    Thank you for your responses! I am building the game with Visual Studio 2017, so I was looking into libmumble, though I am not confident it will compile/work due to it being so old (I also found a couple of different versions and wasn't sure of the differences between them anyway). I was also looking at using Whisper but ran into the same issue where it was built with very old tools and I have not been able to build it with VS 2017. To my knowledge, there is no recent project similar to Whisper that is built on top of Mumble to work with OpenSim (which is what I am using for the game).
  23. This line looks suspicious to me. I am not an expert in the shortcut system though. @davidebeatrici do you have an idea where the problem might be?
  24. Yes exactly. It defnitely is out of date and I am not even sure if it ever reached a working state.
  25. Are you or your conversation partner using noise suppression (RNNoise in particular) and/or echo cancellation? If so: Have you tried disabling either or both to see if the issue persists?
  26. Isn't that what https://github.com/mumble-voip/libmumble was intended for? But I guess it is not up-to-date really.
  27. Hi there, I know this is a fairly old post but I wanted to drop a note that we are partly investigating this possibility over at https://github.com/zsawyer/MumbleLink (the Minecraft mod for positional audio). https://github.com/zsawyer/MumbleLink/pull/35#issuecomment-787217898 Thanks for the request. I will keep the mute on death idea in mind if we ever get that far. On your use-cases: 1./2. channel movement and dynamic creation as well as muting would be something that has already been done for other games using the mumo plugin 3. This
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