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  1. Yesterday
  2. What version of Mumble are you using? Feel free and create a pull request fixing this seemingly simple issue. We'd be glad if it got fixed.
  3. Last week
  4. Using the Audio Wizard, there is no configuration available that does not result in feedback between my microphone and speakers. Basically, sound from the speakers is picked up by the microphone and the inevitable screeching occurs whenever sound is generated in the room (either by my voice or some other source) I have tried echo cancellation in all available modes. I have tried all available devices and connection possibilities. My HDMI monitor has speakers and is connected directly to an Nvidia graphics card. My microphone is built into the
  5. Just wanted to capture for folks in future, I was able to lower CPU quite a bit by lowering complexity settings and also lowering encoding rate. It's still not enough for my application, so I'm going to continue to look for a solution but I did want to capture that moving complexity to 0 did indeed lower CPU, and audio quality as as well.
  6. The issue should be fixed by https://github.com/mumble-voip/mumble/pull/4941.
  7. Earlier
  8. I am not sure about the exact capabilities of PyMumble but it definitely works without GUI. You can check it out at https://github.com/azlux/pymumble
  9. Yes, I want to ship the library with the game. PyMumble sounds like a possibility. If it can handle the creating channels and streaming the audio without a GUI then I can look at wrapping that in C++ and exposing the DLL.
  10. Yes and no. Depends on what API you are referring to. What I spoke of was the plugin API which is completely unrelated to the libmumble repo. If however you speak of API in the sense that Mumble ships as a library that has an API through which you can interact with it instead of as a GUI, then yes that is exactly what libmumble was aiming at. Note however that it will probably take a significant amount of time until we get that kind of stuff sorted out. On the other hand you could look into whether there is a possibility to use e.g. PyMumble (a Mumble client Bot framewo
  11. Thanks for the response. I really want this transparent to the user. I don't want them to have to have anything separate to deal with and want it all integrated into the game. So it sounds like I need to wait until that support is available in the API. Was that the original intent of https://github.com/mumble-voip/libmumble ?
  12. Okay then you can either create your own plugin that implements an arbitrary interfacing to your game or you can use the Mumble JSON bridge (see links above) and call the corresponding CLI from your game to pass down instructions via JSON. Note however that The current API does not yet support all of what you need. For instance creating a channel or joining/leaving a specific server is not yet possible. If you are interested we could make that work though. It shouldn't be too hard to add that In order for the plugin-approach to work the official Mumble client has to be
  13. I am using Gamemaker. You can include DLL's and make calls from the game code. Initially I need to build something basic in the DLL that does the following: 1. Connect to my Murmur server 2. Create a channel if it is not there 3. Enter the channel 4. Mute/Unmute 5. Leave the channel I want all the interaction to be from the game so that it is transparent.
  14. Could you elaborate a bit more on what you have in mind specifically? Something like this would probably be what you needed for what you have in mind, but that particular project has never been completed and is now completely unmaintained. Thus this is not really usable at all. Unfortunately though there currently is not replacement. We are aiming to provide a library-like version of the Mumble client but as of now that does not work. Depending on what you need exactly though, you could either link to the "Link" plugin of Mumble (https://wiki.mumble.info/wiki/Li
  15. I am brand new to Mumble and just trying to learn the inner workings. I would like to integrate microphone streams into my game and this looks like an option. I have installed my own server. Is there an API that I can use to create a Windows C++ dll to control the client side and programatically connect to channels and control the sound? I saw https://github.com/mumble-voip/libmumble but I am not sure if that is what I need Thanks, Mark
  16. Because there are multiple configurations and versions possible for Minecraft and several reports of mouse sensitivity issues noted (i.e. optifine, modpacks, etc...) from doing a normal web search, we will need some more information about this to determine if the issue is Mumble related.
  17. I have this problem too; Whenever I join minecraft and open mumble, my sensitivity starts skipping every once in a while. I just tested it by moving my crosshair left and right, and sometimes the crosshair will move further than I moved my mouse, if that makes sense. This happened for me with zoom as well, so I'm not sure if mumble is too intensive for my computer with minecraft open, but any help would be appreciated.
  18. If you rephrase your question, turn down the font to a reasonable size and actually describe what is happening and why that is a problem then maybe we can help. Otherwise: No
  19. First of all: Don't cross-post here on the forums. This is the kind of action that makes me not want to help you at all. *Thread closed*
  20. Hello I connected with a minecraft account and I have to change between temp but on mumble I can not change so I do not link me can you help me please
  21. Hello I connected with a minecraft account and I have to change between temp but on mumble I can not change so I do not link me can you help me please
  22. FWIW we have received another report about this and there it turns out that the "minimum volume" setting was the issue. It currently defaults to 80% which seems to be barely audible. If you don't want to hear distant players at all, turn this down to 0%.
  23. @MilkMadeforFolding what you can do in order to troubleshoot this, is grab a friend and use the "Manual plugin" in Mumble instead. Select that plugin in the Plugins menu and click the Configure button. That brings up a new dialog in which you can manually specify your position. Note that you have to manually enter a context as well (which has to be the same for your friend) and then check the "Link" checkbox. After both of you have seen the message about the manual plugin having linked in the chatbar, experiment with the position and how that affects audio. With that you should be able to
  24. In general you will get better help if you join the linked Discord for the Lunar Client and create a ticket on there. This is because this is almost certainly an issue on the Lunar Client side and not on the Mumble side.
  25. I just spoke with a Lunar Client developer and was told that the issue you are describing should have been fixed with an update about a month ago (see https://www.lunarclient.com/patch-notes/03-21-21/). Did you verify that you are using the latest version of Lunar client? EDIT: In order to make sure: Please make a screenshot of the commit-ID in the main menu and upload it here.
  26. when i can find how to allow, how to create groups from ios app? i do connect by button, what i can modified to create some group when i connected? - (void)buttonPressed:(UIButton *)button { NSIndexPath *indexPath = [[self tableView] indexPathForSelectedRow]; MUFavouriteServer *favServ = [_favouriteServers objectAtIndex:[indexPath row]]; NSLog(@"Button Pressed"); NSString *userName = [favServ userName]; if (userName == nil) { userName = [[NSUserDefaults standardUserDefaults] objectForKey:@"DefaultUserName"]; } MUConnectionCon
  27. Ah okay. In that case I think you'll have to report the issue to them. Given that you are able to hear the direction of other players, the transmission of positional data and its processing in the audio backend seems to work. My suspicion is that the Lunar client does not set/send the distance of different players for some reason. EDIT: I also joined their Discord and will try to figure out what's going on. But you should still report your problem yourself in order to receive proper support from the folks that actually know how their client works ^^
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