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hacst

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  1. If you haven't already you might want to take a look at the 1.3 snapshots (for ubuntu we provide a PPA you can install them from if you want). They ship with a new light and dark theme. Maybe one of those is to your liking. They are derived from https://github.com/xPoke/MetroMumble/releases which became our official default theme.
  2. As mumble is a communication application it uses the default communication device by default. You can however configure mumble to use a fixed audio device of your choice instead. This can be done from the Configuration when the "Advanced" checkbox is checked.
  3. hacst

    mumble-scripts

    Oops. Sorry about that. Seems I forgot to update the link in here. I edited the post. Thanks for noticing.
  4. That's none of ours. I am not quite sure I understand under what conditions this was seen but the public server list or a custom favourite would seem like obvious culprits that could trigger such an alert. The name lookup could be a favourite or public server. Though for the public servers you should see much more than those depending on the locale you are in. If you open Mumble for the first time or don't have any custom servers added the default setting for it is to retrieve the public server list from one of our hosts (*.mumble.hive.no or *.mumble.info). It then uses your locale to de
  5. Sorry about that. A recent Windows 10 update broke Mumble shortcuts when a XInput device like an XBox controller was attached. I assume this is what you are seeing. This should be resolved with 1.2.15 (see http://blog.mumble.info/mumble-1-2-15/ ). Sorry for the inconvinience.
  6. Sorry about that. A recent Windows 10 update broke Mumble shortcuts when a XInput device like an XBox controller was attached. This should be resolved with 1.2.15 (see http://blog.mumble.info/mumble-1-2-15/ ). Sorry for the inconvinience.
  7. Sorry about that. A recent Windows 10 update broke Mumble shortcuts when a XInput device like an XBox controller was attached. I assume this is what you are seeing. This should be resolved with 1.2.15 (see http://blog.mumble.info/mumble-1-2-15/ ). Sorry for the inconvinience.
  8. As mentioned in my mail reply to you: We would be happy to accept patches to make it work better. Have you already taken a look at https://wiki.mumble.info/wiki/Pluginguide ? It contains a fairly decent description of the process to figure out the memory location for the information you want to retrieve from the game for use in the plugin. To elaborate on that further: For the BF2 plugin we extract a whole slew of additional information like team membership, squad, rank and so on that can be used by serverside scripting. Back whenever we extended it that way I also created a serverside bf2
  9. Unfortunately the ASIO implementation in Mumble is rather underwhelming and we have no developer interested in actually maintaining or improving it. Our current plan is to drop it after the 1.3 release unless someone steps up to do so. Would be interested to know your use-case for using asio vs say wasapi.
  10. Disabling the mumble overlay should work around the issue. I'm not aware of any overlay changes we did recently that might trigger this. We had problems with OBS and the mumble overlay in the past though. If you have a github account (or don't mind opening one) it would be great if you could report your issue to https://github.com/mumble-voip/mumble/issues/ . It is easier for us to work on it there.
  11. Hi. To find your crash reports in our system I need: The Mumble version you reported the issue with (you can find that in the title bar) The OS you are using (e.g. Windows 10) The (exact) email and/or comment you left when sending the report (feel free to PM me if you don't want to have your email on here)
  12. We have one jitter buffer (we use one from speex dsp) per speaking user into which the packets from the network are inserted (AudioOutputSpeech::addFrameToBuffer). The important information for this is the sequence number as well as the number of samples in the packet. The sequence number is part of the framing and tells us the the time this package belongs in the stream of that user. The number of samples tells us how long the audio in that packet is. This jitter buffer also handle reordering. AudioOutputSpeech.cpp AudioOutputSpeech::addFrameToBuffer jbp.data = const_cast<char *>
  13. hacst

    need Mumble Bot

    I'm not sure I understood you. Here's what I think you meant: You have 140 channels on a server which contain some form of users (bots?) that send continuously which causes a lot of traffic even if no one listens. Your goal is to have those users muted as long as noone is in their corresponding channel to lower the amount of useless traffic? My questions would be: Are those transmissions unique? If not might linking the channels and having only one bot help? If the "users" are indeed bots can't you add that logic to the bot Generally speaking the logic for this could be implemented usi
  14. Nice work. There have been quite a few people asking for a SIP gateway over the years. You should think about adding your project to http://wiki.mumble.info/wiki/3rd_Party_Applications so people can find it more easily.
  15. Interesting. You should create an issue or even better a pull request so we can take a closer look. If we don't need that restriction we should drop it.
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