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  1. I've been testing my mumble server setup and so far it has been stable for about a month now. The game I'm going to use it for is model train operations. In an operating session, a dispatcher needs to be able to talk to other channels, all channels and a private channel. A yardmaster needs a distinct channel that incoming and outgoing trains can talk to. Trains on the road need their own channel to talk to each other and the dispatcher should be monitoring that channel. These channels are not complex to create, but I'd like some advice on how to make them efficient. For example, all tr
  2. As a lurker here for a while, mumble is about to rip right through a hobby that has been forced to evolve into cyberspace, against its will I might add, in the last 3 months. It works the same way only better, than the systems in use now which consist of actual wired in telephones, cheap radios and just plain shouting.
  3. First, thanks for having me. I used Teamspeak since 2008 for several games. But I'm working on something new now. I had hopes for Teamspeak, but the phone and ipod apps aren't free and since this is a partially tabletop/online game I have to get all the players to install an app. Then I discovered mumble.... After testing murmur with using some phones, laptops and ipods - things got exciting. This is going to be a very disruptive technology in my world. I've had fun with several channel configurations. Here's what I want now - 1. the top leader can communicate with anyone ind
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