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  1. Hello, I am running Windows and have the latest version of Mumble from Github built on my machine. I am trying to use Mumble in a game I am developing and would like users to only view the Mumble Configuration window and not other windows. I was wondering if it is possible to spawn the Mumble Configuration menu from the command line (such as with rpc), or make an overlay that accomplishes the same thing, or if anyone has any other suggestions on the easiest/best way to accomplish this. Thanks!
  2. When I run "mumble /?" it spawns a help menu. However, I am unable to resize it or scroll through it, and it is very long so I cannot view it all. I have been looking at the full options on one of the Github pages, but is there an easier way to properly view the help menu?
  3. LilyC

    Using MumbleLink

    Thank you for the links to documentation! I am using C++ with my game. I was able to build your forked version, and am now looking into the plugin you mentioned. However, I am a little confused on what to do with it. For example, I built the example plugin, and now have an example.dll, example.lib, etc. How would I utilize these files? Am I meant to add the dll through Mumble's plugin settings? Or maybe use the files in a future build of Mumble? I am confused how your fork and mumble-plugin-cpp are meant to be tied together. Perhaps I am misunderstanding in general how it is supposed to b
  4. LilyC

    Using MumbleLink

    Thank you for your responses! I am building the game with Visual Studio 2017, so I was looking into libmumble, though I am not confident it will compile/work due to it being so old (I also found a couple of different versions and wasn't sure of the differences between them anyway). I was also looking at using Whisper but ran into the same issue where it was built with very old tools and I have not been able to build it with VS 2017. To my knowledge, there is no recent project similar to Whisper that is built on top of Mumble to work with OpenSim (which is what I am using for the game).
  5. Hello, I am interested in using Mumble in my game. I was looking at the instructions here (https://wiki.mumble.info/wiki/Link) which explain how to link Mumble to the game. However, I am curious what linking the game to Mumble actually does- does this allow the game to use the Mumble functionality itself (for example, having the ability to press X button in my game to mute myself using Mumble's mute functionality) or does it accomplish something more similar to a plugin to where you can enable the overlay? I am interested in having the ability to incorporate Mumble's abilities into my game rat
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