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  1. Yes, I want to ship the library with the game. PyMumble sounds like a possibility. If it can handle the creating channels and streaming the audio without a GUI then I can look at wrapping that in C++ and exposing the DLL.
  2. Thanks for the response. I really want this transparent to the user. I don't want them to have to have anything separate to deal with and want it all integrated into the game. So it sounds like I need to wait until that support is available in the API. Was that the original intent of https://github.com/mumble-voip/libmumble ?
  3. I am using Gamemaker. You can include DLL's and make calls from the game code. Initially I need to build something basic in the DLL that does the following: 1. Connect to my Murmur server 2. Create a channel if it is not there 3. Enter the channel 4. Mute/Unmute 5. Leave the channel I want all the interaction to be from the game so that it is transparent.
  4. I am brand new to Mumble and just trying to learn the inner workings. I would like to integrate microphone streams into my game and this looks like an option. I have installed my own server. Is there an API that I can use to create a Windows C++ dll to control the client side and programatically connect to channels and control the sound? I saw https://github.com/mumble-voip/libmumble but I am not sure if that is what I need Thanks, Mark
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